Are Shotguns Overpowered in Planetside 2? (what about Heavy?)
Are Shotguns Overpowered in Planetside 2? (what about Heavy?)
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the issue with shotguns ATM is that they are better in most situations you find yourself in the way they are balenced does not reflect what the game plays like. If i were to change them i would keep pump actions as 1 sot devises but reduce the rechamber time they are ment to get one man and return to a safe position to rechamber, full auttos and semi auttos aare a lot more tricky. semis should 2 shot all classes and have very limited range full autos should 4 shot all classes and have very limited range (this also goes for the jackhammer howiver i feel it should be given 3 shot capabilitys or have more rounds in its burst) . i would also reduce or even remove the headshot multiplyer from them and reduce the lower boddy/ get penalty from them if in testing that is too strong increase the shots to kill respectivly, my goal is to make shotguns the kings of consistency in face to face engagments making them perfect for newerplayers that dont know how bases tend to flow and where to stand as well as a good tool for more expenced players to use in the right situations. Heavy is just flat out the best combat class in the game there is no ands ifs or buts i don’t think that the overshild itself is a problem or the 30% resistance its just that the other classes have no direct effect in a 1v1 like a heavy does, I propose giving engi and medic some baseline changes as when they have the proper implants and loadouts they can be effective direct combat classes as well (see carapase medic and bionics engi) with the exsistance of the afformentaned sub classes as a guide i would like to propose 2 changes 1 to medic and 1 to enginer medics have 250 more hp then other classes but only have 250 shield and they regenerate a portion of the Hp they heal around them with the Nano-regernration divice (the basic abbilty) revives give them a small portion of ability energy back remove the shild recharge field or better yet give it to engineer as another deployable, in its palace give the medic a "bag" or "nano-regeneration despencer" that slowly regenerates the Hp of up to 3-4 people around it (HP does not regenerate during combat and the owner meddic has priority that does not count twards the "cap" so to speek). The changes here make medic a lot more combat orented right off the bat as the nano regen divise abbility suddenly has a lot more use in comabt right out of the gate it also helps reinforce that medics should not be in direct combat for long periods of time by lowering the shild values and forcing them to regenrate more hp (in this case by helping the team) For enginers they should focus areound shilds and manipulating them (not just being the "i heal the force multiplyer" class) they get 250 more shild but loose 250 hp they also can now choose a ability that alows them to regenerate 500 shild overtime whenever they activate it but this replaces the repar divice with ammo and the ammo with the ability, giving a teammate ammo also gives a miniscule amount of ability energy, engis also now get accsess to AR’s BY DEFULT and keep the boneses they get to shild regenration delay and time. this makes enginer a viable class in 1v1 situations as having a gun that actualy suits the classes roll and having the ability to be more then just a turet or ammopack is much more interesting gameplay wise as well this renfrses both medic and engi as support classes but also giving them more initiative to actualy fight. LA and Infils have indirect combat advantages to manoverability and visibility. The games classes as it stands right now are very very one sided in terms of usefulness and yes some classes are just going to be stronger then others, and thats ok! but as it stands right now in terms of being effecint in a team situation medic is a revive tool and engi is well, useless in pointholds a lot of the time. I know this is a gigantic wall of text and i can go all day about should of could of would of but at the end of the say i want to see all the classes have some interesting gameplay.
Don’t nerf a2g buff dumbfire options for anti air
Shotguns purport to help casuals by offering a ‘crutch’ to rely on. However in reality, all the tryhards go Heavy which shotguns are not great against.
Separately, all the tryhards go Heavy for 450 extra health which really is messing over the skill floor; most the casuals boneheadly embrace the ‘spirit of the game’/fun and get farmed for it. Shotguns are mainly annoying to the weaker health pool infantry classes which casuals ironically play.
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Zealous: "Are Shotguns Overpowered in Planetside 2? (What about Heavy?)"
Me: "WhAt AbOuT bOlTaCtIoNsNiPeR aNd AnTiMaTeRiAlRiFlEs!!!!11!!?!?"
"side effect of making 200 dmg model guns stronger than their were prior" yeah no shirt sherlock, all guns became stronger, not just 200 dmg model. Stop with the bias.
IMO shotguns are fine. If youre dying to shotguns a lot is such a big world then you’re doing something wrong. Yes in based they can be used more effectively, but a lot of bases have long site lines that if you have a good shot you can kill the guys before he ever gets to you. Now if you’re holding right on a corner of course he will one shot you (if he’s using a pump) as soon as he comes around it, but that kinda what you get tbh.
Also, while yes the heavy is strong with its shield and I don’t think removing nano armor was exactly the best move, on the flip side isn’t the job of the heavy to be strong? They are supposed to be the ones in the front taking damage so it makes since. You just need to know what class to play when and how to play them. The heavy will always be the best at killing people back to back because of its health and LMGs, but that is just the nature and design of heavy. Like you would never want to go head to head vs a heavy in a light assault, you always want to use you’re jetpacks to get a hight advantage on them.
Just my two cents
Dude heavies are every poopy stinky person that takes this game way too seriously only reason you should main heavy is if you vehicle farm which none of them can do because they aren’t skilled enough
I have to disagree, the only broken shotgun is the nc’s one that hit kill everyone. And heavies? They are ok, meanwhile infiltrator can easily hitkill at large distances and you can’t do anything bc they just turn invisible again and change position, or flank you by using and automatic gun, which is absolutely broken
Huh I never thought of using a shotgun I’m new and I’m just busy playing medic just being a quarterback yeeting revive grenade and heal from NS-44. 🤣
arent smg infiltrators a counter class to HA?
Honestly the only time I’ve ever encountered a shotgun being borderline "annoying" is when a good player is using it with Light Assault’s Ambusher Jump Jets to close the gaps when engaged in short-med range combat. But ehh it’s part of the game. Doesn’t matter what people are using the dedicated veterns can use almost any weapon to delete you quicker then client side lag will allow you to respond to.
It’s why this game needs longer TTK’s in relation to Infantry vs Infantry. The game does a great job painting an illusion that everything is functioning as intended, but it doesn’t take long for even the newer players to see some wild client side situations in relation to their deaths due to the low TTK’s. That and the fact that one of the strongest and most important skills to learn in this game is literally how to exploit your past self. When all of the competitive players in your community are actively training the manipulation of the actions they did one second ago then you know you have a serious problem with your combat mechanics.
Shotguns and Heavy Assault are OP…Combine them both, and you have a super OP character.
TTK needs to be risen across the board to make shotguns fun for everybody…People should not get one shotted, the TTK should be that of a heavy with a shield on…..Heavy with a shield now, should only be +225-300 extra shield, depending on whats better for balance.
The TTK being risen, will make the shotties still be the king of close quarters, and allow newer players still to ambush more experienced players…..except now it isn’t one shot kill, they have to aim a bit more…..That will make it fun for everybody because I seen running Sweaty HA Vets with One shot kill shotguns, that isn’t fun for new players…it honestly looks like someone is hacking when they pull that off so easily, it doesn’t make the game look good.
Sadly people don’t want planetside to evolve
remove shotguns from heavies
I think that smart choke is what broke shotguns. They are meant to be used at close range and smart choke just pushed their range further. Instead of nerfing shotguns just remove smart choke. Another thing could probably be the spawn system. If you are using a shotgun there is much more risk at further ranges, but at least you know that you can respawn quickly. I hope that the new priority spawn system can fix that.
Heavy is in a weak state rn, if you want to farm easy kills, LA or Smg Cloaker/Bolter is much better, there are to many scout rifles/autosnipers that will shoot you and take your overshield down, so you dont have it for your next engagement or shotguns that still onetap you through your overshield. I play a lot of engi recently and i have much more success, then with heavy, having a carbine and a shotgun secondary is pretty busted. They need to nerf shotguns and other stuff before they should touch the heavy, rn a stalker can 1vs1 a heavy. The only way heavy is still rly effective is, if you play pretty passive and hold angles. Only the NC heavy needs a nerf with the jackhammer, that you can run that weapon as a secondary is ridicolous in comparison to the other 2 factions, while having the best farming lmg available with the gauss saw rn. But that is more of a faction balance problem, then a heavy problem.
Their are people who believe the 450 shield is weak, so I don’t know. Yet as a Stalker, I have to knife shotgun users twice & they kill me with 1 hit, so knifing shotguns isn’t easy. Esp with NC with 40% pop. Returning Nanoweave won’t help, as my stalker has no implants for nano, as I have to run deep op & ammo printer or deep op & catwalk or nightmare. I don’t believe shotguns should be able to 1 hit knifers, if knifers don’t have a 1 hit knife anymore, nor do I want a 1 hit knife, I’m fine with 2 hit knives for skill reasons. Yet its lame they are able to 1 hit my stalker & I have to 2 hit them.
I don’t find HA’s shield op, I find their amount of weapons & asp skills op, when rivaling my stalker who has zero good asp skills & no 2ndary gun asp like every other class has. I wrote a forum thread listing all the available slots or items a HA has, verses a Stalker. Wasn’t even near equal. HA has way more items, the launcher is a vastly better tool than a motion sensor, they have better asp, more guns to use, & don’t have a mandatory implant slot like how deep op is for infil or how safefall is needed for ambusher la. They get a few ability options too & don’t require adrenaline pump everytime to knife. Stalker has no ability options, you only get to pick stalker, as sniping with hunter is a whole diff playstyle you may never want to main, if knife main.
you bring up a great point about nanoweave, I never used it, I never gave a toss about meta, I was fine playing the way I have since year 1 and year 1 I learned to use flak because of how wild the a2g used to be. the thing is, I noticed shotguns being OP only when they removed nanoweave…. listening to you made me realize something. it’s not that shotguns are killing ME faster, it’s that everyone that used to use nanoweave isn’t anymore, so pump shotty play has been rewarded more so more people are using it. so from my experience, it’s not that shotguns got better, more people are using them. honestly, your resistance idea is good. personally, I just think there should be no single shot kill infantry weapons in this game and I have been saying it since year one.
Shotguns are not OP, they have a problem with feature creep. They have been in a good spot for years but introduce ambushers, and or certain implants that synergize too well and now its a problem. If you nerf shotties because of feature creep then the base weapon is useless, and punishes everyone who is not abusing feature creep. My advice is to give a hard counter to heavy assaults. Such as shotties ignore over shields thus giving standard infantry a way to deal with heavy assaults. Another thing shotties we’re promised to get alot more she’ll types. These don’t necessarily have to extend range or increase damage. Imagine some kind of nanaite scrambler shell that prevented medkita from working for a few seconds.
If shotguns were OP you would see everybody using them. They’re not OP. Just annoying on the receiving end. You have to get real close to land the pellets and there is no head shot to bank on. The risk of getting real close is that you might gotten close to one enemy, only to be exposed to another enemy who is out of your reach. I never seen a shotgun player who runs and guns to get long kill streaks. They simply have no range. SMG, AR, Carbine, LMG, or even a pistol can head shoot you from modest distances away. Heavy assaults are suppose to be stronger. They are assaulting class. I think heavy assaults are too versatile. Basically the purpose of the rocket launcher is to let heavy assaults fight vehicles and MAXes while they carry 100s of rounds of bullets while an engineer can only carry his anti-material rifle and pistol.
Zealous, leave HA alone bro, i like your content but don’t mess with HA it’s pinnacle of PS2
Nobody is talking about the elephant in the room, wich is HA + Godsaw and HA + Betel. Both are the strongest weapons in the current meta. Usage and stats speak volumes about how strong they are (and please please dont comment that the betel isnt that strong just based on damage per bullet).
On the other hand, shotgun’s smart choke should be nerfed. Its silly that something that makes shotguns so versatile doesnt come with any negative traits.
you get oneshot by almost any gun in the game tbh
Lol yup heavies have been too strong and force people to meta slave when they’d otherwise like to just have fun. I don’t think shotguns are the cause though to avoid one hit ko’s. Quite frankly the only time I pull out a shotgun is a break in playstyle from full auto guns, or to spite heavy assault’s because I’m tired of loosing fights I deserved to win but instead the heavy is getting away with 1-3 bullets from death. I think there could be a way to balance a Chonky boy vs everybody else but making him the tank of the group with glass cannon dps and the anti vehicle specialist rolled into one is not the way to do it. I’d honestly recommend. Removing the class entirely and divying up its assets to different classes but the heavy mains would riot. Like giving the lmg to the engineer and the rocket launcher could become an option that could be picked up in the engineers turret slot. It would probably replace the usefulness of the av turret but I don’t see people using the av turret anyways.
I normally agree with you but this time not so much. Shotguns are essentially useless on any base with high pop. Most fights stagnate on opposite ends of hallways or fields where shotguns are useless because it’s impossible to close the distance through the gunfire
i guess you shoud nerf sniper cause they 1hit ko at range so op fuck sake man guns are supposed to kill fast my god there is a fucking shotgun smg and you are really out here complaining about skilled and not skilled players you have lost the plot cause making an entire weapon category bad is gonna help man i think you guys need to suck it up take a break from the game maybe go out side and yes touch some grass
Tldr: nerf heavy assault
play vehicles so you have no problem against shotguns , problem solved 😉 also the idea that you had to put for every class a resistance would prob be not healthy for the server to count each seperate players resistance/class especialy on crowded spaces like ti alloy .
I’ll only ever play heavy assault to use havic grenades & NS scorpion to kill spawn Sundays swarming with engineers. In most situations I find other classes fit the combat scenario better.
Never have I picked a heavy assault or heard anyone else picking it because of shotguns.
anyone else have a hard time focusing on what hes saying cause these sad graphics settings triggering you????
TR and NC are the only factions with good shotguns. Buff NSO shotguns and vanu pellet velocity, that would "balance" things. Shotguns have always been op even irl and that has always been hard to adapt into a video game.
Pump shotguns is very inconsistent. Even if your aim is perfect, sometimes you can’t hit anything.
Asymmetric balance underlies in PS2 core. And I don’t know how to convert it to more fair form. Make 3 factions to fight against the group’s of each other? Like TRNCVS team1 against TRNCVS team2 against TRNCVS team3?
I don’t like to play heavy. Boring class for me tbh, but what annoys me mostly are lag, hit detection, and heavies that aren’t dead after shooting their face so much.
I mostly play support classes, and I won’t back down from a head on 1v1 against any heavy player, but I don’t ever expect to win against a heavy as a support player.
You can still use "weak gun" such as LA-8 rebel to 2-tap any player who is not heavy. I get frustrated at shotguns when I die. At the same time I also get frustrated when my shotgun cant win a fight from 20m+.
It’s true. I mean with heavy class… I’m casual player and honestly playing any other class than heavy is pain in the ass… I love my medic, i really like to fly around with light assault, but nowadays i have enough nerves just to complete mission and go back to heavy so i won’t ruin my experience. I’ve never liked shotguns and even when they are so powerful i still don’t play them much, but yeah one shot kill is annoying enough from sniper…
As someone who aurax most weapons shotguns was difficult. They are useless outdoors.. if your not using a pump all guns out ttk you and when your using a pump if you miss 1 or 2 pellets your dead I’ve died to low BR so many times because of the unreliability. If anything shotguns are a good HA counter if you get the jump on them. It’s just my opinion I only use shotgun on NSO because it comes with grenade launcher 😂 on LA
E do you agree
shotguns op? heavy assault op ? combine them both hahaha then you will get nerf
real problem is people who likes to use and abuse everything op for their K/D + one shot enginers also problem + inf with smg also problem
I rarely get killed by shotguns. If they were so OP, why am I not dying to them thaat much. Engie main, inf only.
Shotguns are fine. Most people have mad cuz bad disease. If Shotguns get nerfed they will be useless.
cope harder battlefield has shotguns and they are fine and they are fine now get over your selves its a huge sand box once shotguns are "fixed" whats next? what are ya gonna cry about next just get good
I don’t agree with the statements. Heavy assault for me seems the weakest class in the game.
Infiltrator – there is not a single other game on market that has so op cloak ability that there is in planetside 2 (most op in infantry class) + also has hacking abilities for teamplay to turn vehicle spawns and turrets to their own side + only sniper class – makes it the most overloaded op class in the game
Medic – class is a bit weaker in dueling than Heavy but can revive making it much stronger in teamplay
Engineer – weakest in 1v1 IF not using spitfire turret for advantege (only reason they seem weak to you is the implant that you always use – which should be adressed) + with spitfire help its stronger tha heavy plus it can play vehicles obviously
Light assault – Can flank from positions otherwise would not expect makes the class far superior over heavy
And i’m not a heavy main to be biased. I play all classes and it is my experience.
I don’t think I can agree with the idea that shotguns exist for the noobs; 1. slug ammo isn’t very noob friendly by design, and 2. devs wouldn’t make one of the 3 faction specific weapons a shotgun nor make one a faction specific AI option for air and ground vehicles if it was supposed to be just an early crutch.
They just don’t very much care about balance. Look at TRs lockdown and especially VS’ ZOE, they’ve been much worse than NC counterpart for quite a while now to the point where they see much less use (ZOE not even getting considered an option by anyone but noobs). Their idea of asymmetric balance is to give special advantages to some playstyle for one faction and another set of special advantages to some other playstyles for the rest.
The problem with this approach is that maps aren’t tailored to all playstyles in the slightest. As if that wasn’t enough, not all special advantages were created equal in the first place – for example 550/167 guns are easily outperformed at medium range by supposedly short range guns because tiny bump to accuracy doesn’t beat much higher DPS. As a result they’re not equally viable, and this shifts faction balance. NC Heavy is by far the most powerful Heavy in the game because of this and since HA is the meta, this gives NC an edge over the rest.
I think this is blown a little out of proportion. The pump actions are OHK if you literally have the barrel to their chest. I have never had any issues with shotgun wielders by simply camping near the back of rooms instead of stacking right by the door. And if they go outside at all they may as well switch to a secondary the gun becomes so useless.
make everyone have the same life pool , 1000 for everyone and remove heavy assault overshield , they already have an rocketlauncher , they should have another skill in replacement , shotguns doesn’t deserve nerf , i auraxed every shotgun for my havoc directive ,if they ruin the havoc then it’s time to quit tr for once.
all balance problems would be solved if it was possible to pick up the things of the dead and hack the vehicles
I don’t like shotguns in any shooting game. They are never done properly, they are always overpowered and for me, ruin the whole experience
I don’t know man. Shotguns are Kings of cqc, but cripples od anything else. And heavy assault? He SHOULD be stronger than aby other class. It’s like comparing heavy cavalery from 100year war to some light man at arms. Zhey just ARE better armed and equipped. Untill you will need psy certs for picking class, it simply will be unrealistic (And that of course will be in advantage for expirience players). Engineer or medic simply can’t have chance 50/50 to win against heavy assault in close to medium combat. They Are specialized clases trading meat for ability. Heavy is tool of mass destruction. Not a Teddy bear.
Its wrong u still get oneshot killed even if you play Heavy cause there is shotguns that can do that and i think shotguns on reachers harassers and flashes and of course heavies should be removed completly
Yes yes and yes mate you hit it on the head.
Then you add the whole NC using even heavier shotties than the buffed heavy shotties.
And the full auto one……………..with infinit ammo…….